This story is a wonderful fantasy adventure that leaves the reader anxiously anticipating a sequel.
Have you ever wondered where ideas come from?
This creative tale explains exactly that. It was 1750 on a hot summer day at the swimming hole when Joey first met the strange little man called Frendric. The adventure begins in a parallel universe with a portal right behind Joey’s house where an idea vent was zealously erupting in glowing balls called squirts (small ideas) and gushers (larger ideas).
Frendric is one of the dwarves that mines the ideas. The problem he is faced with is bringing in a large gusher. These gushers are a bit too much for the miners to handle, driving them to insanity, and that is why they need help from a young human – one still innocent enough to be able to see their world and help get the gusher back safely so the ideas can be harvested and get to the human for whom they are intended. Adults, as in many fantasy stories, no longer have the innocence and purity needed for such a task. Young Joey agrees to help them on their quest as long as he can bring his dog, Lady, along and if they want to leave and come back home they are permitted to do so. The dwarves readily agree. As Joey first encounters their world he makes a happy discovery. His best friend Ben (who has recently moved away) has also been asked to join the quest. The boys are thrilled to be together again and eagerly agree to help the dwarves mine the ideas.
There are a couple of elements about this book that make it very special. The story takes place in 1750 which is only important as having a time of historical reference for some of the ideas that have been mined and some they see that glimpse a more current era. Secondly, by giving the dwarves very specific jobs (winders, seers, finders diggers) in the mining and revealing some of the ideas they have discovered, the readers are being presented with some unique learning experiences in a very creative way. This is to be greatly commended.